Haven't you heard, Jay Sankey's "Hardcore" is out... wait no, it's not: 'HARDCORE' starts shipping world-wide on OCT 20!
But let the hype start. The demovideo tells me nothing. No Routine is shown. Just some detail on the routines:
CLIMBER
Originally scheduled for a Theory 11 release, Jay's 'Climber' effect is a perfect example of a truly original effect AND a truly original method. Dip a drinking straw into a can of soda. Press the tip of your finger over the top end of the straw to trap a few drops of soda at the bottom. Then watch people freak out as you cause the trapped soda to slowly RISE UP THE STRAW. Immediately hand out the straw to be examined (no switch required.) 'Climber' is the ideal magic effect for the school cafeteria, lunch room at work, parties and more.
BORDER CROSSING
Leave it to Jay to combine one of the world's most popular sports with something so ORDINARY as a post card to create a STARTLING close-up production. Jay structured the handling for maximum ease and practicality. Guaranteed to rock both close-up and stand-up performances.
WRAPTURE
A totally fresh approach to bending a borrowed coin, featuring an outrageous new visual that leaves the usual collection of magic bends in the DUST. Jay even teaches you step-by-step exactly how to make this fascinating new coin gimmick in just a few minutes with tools you'll find in any tool box.
EXIT STRATEGY
A devastating, two-phase 'dance' involving a borrowed ring and two unprepared drinking straws. A completely impromptu, in-their-hands heartstopper, it's also dead easy to perform. Any ring. Any 2 straws. Any time.
FISHBOWL
A freely selected and signed card MELTS through a plastic baggie, with the deck AND even the hand holding the pack, SEALED inside the baggie! No gimmicks, no suspicious moves, no bad angles. Combine it with your ACR, card to wallet or Jay's 'Paperclipped' effect. Keep the unprepared baggie folded in the back pocket of your jeans and always be ready to end a close-up set in STYLE.
HEIST
A wonderfully organic transposition with a LETHAL kicker ending. Remove the metal tab from a can of soda. Slip the tab inside the can and have a helper hold tightly to the can. A moment later, cause the tab and a borrowed dime to switch places in a flash of fire. As for the knock-out finishing phase...we'd don't want to ruin the surprise! Completely impromptu, this hard-hitting routine is going to quickly find its way onto your A-list.
SPIRAL
An off-the-hook effect with a borrowed dollar bill that ends with a truly SICK souvenir people just CAN'T get over. 'SPIRAL' includes a very fresh approach to corner switching you are destined to use with playing cards, business cards and more.
EVIDENCE
An inspired combination of a torn + restored card CASE with a devious 'time travel' effect. During the detailed explanation, Jay blows the dust off a little know false cut + teaches you Herb Zarrow's renowned false shuffle.
ENTRANCED
Featuring an extremely clever, double-duty gimmick, 'Entranced' allows you to make almost any small object visually appear inside a box of Tic Tac mints with the untorn, factory seal still in place. Jay teaches two full routines including a mentalist effect with a borrowed coin and a magic effect with the corner torn from a playing card.
BABYLON BAND
Learn the secrets to transforming an ordinary rubber band into an amazing magic tool capable of revealing playing cards, people's names, numbers, dates and more. Keep the band wrapped around your card case or wear it on your wrist, and be ready to astound people at a moment's notice!
THE MAIN ATTRACTION
A 'very heavy' torn and restored handling of a signed playing card. Completely impromptu. No gimmicks, duplicates or set-up of ANY kind. A holy grail. A totally bullet-proof 'worker.'
Okay, that seems like a lot. But let me balance the hpye a bit. You will get a a DVD and some gimmicks. Each one has is in the pocket to start with. You then will switch it in with a Shuttle Pass. And you'll do the same in the end, only in reverse.
You will try one, maybe two effects and you will use none.
Oh, Jay...
"The demovideo tells me nothing. No Routine is shown. Just some detail on the routines"
ReplyDeleteWhich is all you need to see that all that crap (straws, cans, mints..) was put in better use in Disneys' Art Attack.
Oh, and you got to see the crappiest zarrows ever shown on camera (live must be sick, yo!).
Sankey. Poor thing.
Oh Roland, surely he'll use his flying shuttle pass, not just a standard shuttle pass ;)
ReplyDelete